Communication accuracy game


















Have all participants sit in a circle. When the game begins, no more or less than four people must be standing at a time, and the four can only stand for 10 seconds before they must sit down and be immediately replaced by someone else. All communication about who will stand or sit must be non-verbal. The goal is to keep the game going as long as possible. Non-verbal communication is essential in a group sales environment. Team members should be able to discreetly help each other while keeping a customer engaged.

This game can be played almost everywhere and works best in large groups. The larger the group, the better the non-verbal communication must be.

Get It Together builds focus and encourages teamwork. Divide players into two-person teams and blindfold one member. Use the tape to create a circle in the middle of the room and place various items within it.

Based on directions given by their partner, the blindfolded member must retrieve specific items from the circle. The partner giving instructions may not enter the circle. The game becomes complicated and challenging as more and more two-person teams join the fray. When it becomes virtually impossible for teams to communicate and navigate, or once all the objects have been retrieved, the game ends. Test Userlike for free and chat with your customers on your website, Facebook Messenger, and Telegram.

This game works best in large groups since it increases the game difficulty. The more chaos by the end, the better! The game Misunderstanding helps drive creative communication. Have two people sit back-to-back. Person A has an object and must describe it without explicitly saying what the object is to person B.

This game is effective for finding new ways to communicate around barriers. It also helps build problem-solving skills and effective communication strategies. For larger groups, make it a competition by deciding which team created the most accurate drawing in a set amount of time.

Practicing communication should be an ongoing part of your personal and professional development. Games are a fun, interactive way to hone important skills for effective communication. Leah is a copywriter at Userlike. Log in. Forgot your password? Too often, we unintentionally build barriers to students speaking English inside and outside our classrooms by placing so much emphasis on accuracy that students feel incapable and uncomfortable.

In contrast, we can boost both student competency and confidence by creating authentic, positive conversations in our classrooms in English. Your example of describing a dream home works on multiple levels.

Students know some crucial vocabulary, and may learn more, while sharing their personal dreams and experiences. The speaking activity is also interesting — and with some advanced notice — students can bring their own pictures and materials to class too. Finally, this classroom conversation can easily prepare students to hold other, real English conversations on the topic outside of class.

Thanks so much, Eric! I agree: in terms of preparation for the world outside the classroom, fluency is sometimes even more important than accuracy. Great, thanks for the article and all the comments give a great picture of this topic is not a isolated issue to my enviroment, or even my city or country.

Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email. This site uses Akismet to reduce spam. Learn how your comment data is processed. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Email Address. Blog Submission Guidelines. Print Email. Fluency In my experience, students and often materials tend to be overly focused on accuracy, paying too little attention to actively building fluency.

This one could work with intermediate B1 students: Students spend 5—10 minutes preparing a 3-minute spoken description of their dream house. They may make notes but should not be reading from a script. Place students in pairs and have them exchange descriptions.

Now shuffle the partners, and ask students to deliver the same description, but in 2. Shuffle again, and give them 2 minutes. Reference Nation, P. About Robert Sheppard. The score overview is the actual score of a player and an overview of his mouse skills.

The mouse skills are further divided into efficiency and accuracy. The first comes to the score which denotes the number of correct hits on the target. Each target pays 1 point and an additional bonus point. So for example, if you hit 7 targets in 15 seconds then the total score will be 14 7 normal points and 7 bonus points. The second is the target efficiency that calculates the number of accurate hits you made from the total targets that appeared on the screen.

Efficiency is equally important as speed to professional gamers as they can calculate how accurate and fast they are hitting a target.

In the third option, the game gives the click accuracy of a player. The click accuracy measures the total number of accurate clicks made by a player from all the clicks. The major difference between efficiency and accuracy is that efficiency is measured from the total number of targets while accuracy is calculated from the total number of clicks made by a gamer.

The statics overview is also very important as it measures the speed of clicks by calculating the number of accurate clicks per second. Firstly, it offers Target overview - which states the number of hits and misses of the target. It also will show the time it took players to click on the target. The second block of the Statics is a brief of all settings that players choose at the start of the game.

Displaying the difficulty level, target size and time makes it easy for gamers to understand how well they performed. The last is the statistical outcome is the - Clicks. Clicks define the number of clicks made by a player in a second.

Mouse Accuracy is a great way to test one's skills with the mouse. Professional gamers need not look further and try the mouse accuracy game to not only test but also ameliorate their skills. Similarly, amateur gamers can use it to significantly boost their mouse speed and accuracy. Apart from that, the game is even for anyone who is looking for a way to show off their mouse skills. There are many online games that test typing speed and accuracy, but there are only a few that allow anyone to test their ability with the mouse.

Beyond that our game architecture and design are such that it keeps the entertainment factory intact while a gamer takes the mouse accuracy test. The game is also a great way to test drive your new mouse. If you are a gamer and want to know how they feel and the accuracy of a mouse than there is no better place than our game.

Players can also use it as a platform to configure their mouse settings before they start playing their game live. While the Mouse Accuracy game has a lot to offer to gamers, it has become a great pastime game for casual computer users.

Initially, the game was designed specifically to test a gamer's accuracy with the mouse, but now the platform has become a game in itself.

Many challenge their friends to play the game. Players share their scores on social media and challenge their friends to beat the score.

To make it even easier to share on social media, our result screen has social media icons for players to directly share their scorecard. Instead of sharing a score, players will be able to show off their detailed skill set on social media.

Apart from competing for the highest score, friends can choose to compete on multiple verticals such as the highest accuracy or target efficiency. The best part of the mouse accuracy game is that nonplayer can cheat. Gamers can not automate clicks as the target is not definite and the game is not based on most clicks but rather on most accurate clicks. This characteristic forces players to manually click the target.

It is one of the reasons why it is more fun, organic and competitive play. The common time intervals are 5 seconds, 10 seconds, 1 minute and seconds. The game is prone to cheating as unethical gamers choose to run auto clickers for self-satisfaction or show off. Apart from auto clickers, players tend to use many of the questionable clicking techniques such as butterfly clicking.

The reason butterfly clicking and drag clicking are controversial is that players can generate hundreds of clicks in a second using the methods.

While using such techniques is possible on a normal clicking game , but it is impossible to use it on the Javascript Mouse Accuracy game.



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