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In the area with the yellow skull, formally backtracking is needed, unless you find the secret passage where you can reach various areas with monsters and a BFG as the high reward in the end. Jumping and crouching are allowed for this level, but other than one vent area, they are only needed for finding secrets. The map use 6 keys in total: 3 keycards in the first section Silent Outpost and 3 skill in the Doom Castle section.

The records for the map at the Doom Speed Demo Archive are:. This level contains the following numbers of things per skill level :. The map uses various scripted sequences with music changes, lockdown fights, and other GZDoom specific features like earthquakes, swimming, jumping and crouching.

It also has visually appealing dynamic light sources and ambient occlusion. The map however doesn't use new textures or coding, monster and weapon types are the same, which gives a somewhat vanilla experience with modern gameplay philosophy. The map is designed with Brutal Doom in mind, which means there are less ammo than normal, particularly apparent in the first lockdown fight with the cacodemons and later with the arachnotrons.

After collecting the red key and the hidden yellow key , the ammo shortage becomes less problematic though. The level still had various bots, which appear as invisibility spheres in normal gameplay. One of the secret areas has an Easter egg referring to BZPlasma, a long time Doom streamer, who made some videos during the map's beta phases.

The secret offers you a second Plasma Gun if you collect the other items there in quick succession. With this secret, the Plasma Gun is the only weapon in the level which can be collected twice not counting shotguns and chainguns dropped from former humans. Skip to Content Skip to Navigation. Log in Create account. Page Discussion Edit this page History. From DoomWiki. For other maps which occupy this slot, see Category:MAP Letters in italics refer to marked spots on the map.

Sector numbers in boldface are secrets which count toward the end-of-level tally. Improve DoomWiki. XymphBot made an edit on 6 December Despite that, it manages to be a fun, breezy 3D platformer that alternates well between precision and breakneck speed, arguably better than most of Sonic's official 3D outings.

The lovely trailer above is from Logan McCloud's recent 3D model pack , showcasing some community-made maps. Below is the biggest thing the SRB2 scene has made. Being a standalone mod of a mod makes this one a very distant cousin to Doom, and its Mario Kart esque antics are as far from shotgunning imps as you can get. Still brillo, though - a great arcade racer with over a hundred tracks, plus characters from all across Sega development and publishing history.

It's only held back by SRB2's software limit and some sometimes-choppy netcode, making it feel a little rougher than it should. An in-game server browser makes jumping into online games easy, and there are split-screen and solo time-attack modes offline. Kart Krew eventually want to add a full single player mode with bots, but for now the latest update added Kazuma Kiryu from Yakuza, among others.

Logan McCloud did a 3D pack for this, too! Two great little cartoon shooters for the price of none! Once mods, now turned standalone freeware games, these are cartoon parodies of Wolfenstein 3D and Rise Of The Triad, respectively, set in a cartoon world invaded by fascist cats.

While the first game is perhaps a little limited by its Wolfenstein inspirations though still a very good Wolf-alike , the sequel is just brilliant. The silly bounce pads are used creatively, level design is playful and even the boss fights are good. It's also well worth searching for the secret levels, as they contain some of the best design overall.

Total Chaos was originally released last Halloween as a mod, but it's now polished up, standalone, and with new weapons and modes.

If Silent Hill and Stalker had a horrible nightmare child, this would be it. It's an intense, challenging survival horror adventure with a focus on careful resource and inventory management. Total Chaos is one of the most visually impressive games to use the GZDoom engine, leveraging every one of its new high-end features, and it runs surprisingly well.

Still, there is an optional ' Retro Edition ' for those with less beefy PCs. While already an impressive piece of work, developer Wadholic isn't quite done yet, and plans to release a Director's Cut edition in the next month or so, adding more enemy variety, levels and weapons. Another survival horror game inspired by Silent Hill, although this one is a little more straightforward and surprisingly action-oriented.

Solace Dreams uses GZDoom's voxel art features to great effect, giving it a very distinct look and feel. Enemies and weapons alike have a chunky, grainy quality, despite being 3D. Solace Dreams doesn't have much in the way of story, but that works to its advantage, each of its levels being a self-contained adventure through a distinct environment with its own enemies and boss. Early levels are slow tunnel crawls, but it speeds up later. Just recently released, Hedon is a mostly-straightforward shooter with a bit of immersive sim style to it.

Set in an industrial world of high fantasy, it feels a little bit like the Thief series, but with a lot more shooting. You play as a heavily-armed blue orc lady with a collection of pointy, heavy looking weaponry, and fight through an assortment of cultists, demons and other fantasy ne'er-do-wells. The current release is a self-contained game and offers ten complex, multi-objective levels to explore and fight through, but the developer does hope to expand it into something larger.

From the mad lad that mashed up Mario and Doom , Simon's Destiny is a game that really shouldn't work, but somehow does. It's a first-person adaptation of the original NES Castlevania, with all the bosses and levels represented, as well as the sub-weapon system, whip upgrades and more.

There's even an excellent higher difficulty mode best saved for after beating normal mode that bathes the world in the light of a Blood Moon and adds more enemies from later Castlevania games to the mix.

It's short but sweet, and easily worth that second trip through Dracula's castle. What: It's Doom, Jim, but not as we know it. More restrained than the title might imply, this is a complete remake of the wildly underrated N64 game in the Doom series, produced by the creator of splatterfest mod Brutal Doom. If you've never played it, Doom 64 was technically a sequel to Doom 2, and a more horror-themed game than the DOS originals, arguably the missing link between Doom and Quake.

This remake takes some liberties, adding a few new enemies to fill out the roster plus a bunch of new secret areas, but it's good fun. Harmony is an oldie but a goodie, and one of the first big standalone games to use the ZDoom engine. Set in a bizarre claymation post-apocalypse where all the men have turned into horrible blobby mutants, you play as one of the last surviving women on a rescue mission.

Good level design for a Doom-derivative, and, like the original Doom, the enemy sprites are clay models downscaled into chunky sprites. The weapons are a bit of a mixed bag, though, with some of them sounding a little weedy compared to their actual power in use, but, credit where it's due, the shotguns feel totally right. Always vital.

A very polished Wolfenstein fan game that manages to capture the feeling of later big-budget games in the series. Playing like a blend of the classic original, Return To Castle Wolfenstein and the new MachineGames series, Wolfendoom has some talking, shopping and upgrading to be done between missions.

The story is classic Wolfenstein, initially, with the Nazis hunting for ancient, probably-cursed relics in the desert, but gradually segues into weird super-science adventures. Connect With Us Discord Twitter. Achievements Leaderboard List of Badges. Explore Wikis Community Central. Register Don't have an account? Castle Doom Doomstadt. View source. History Talk 6. Do you like this video?

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