Alex roman software


















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It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! By the time being I find V-Ray the best and the most user friendly render engine ever.

V-Ray is getting better and better with each version and I always felt like it was like a camera or brain extension. Pre-production and modeling. Boy, I hate modeling! Jokes aside, to have engines started can be a real time-consuming task for me.

Fortunately, lighting is becoming an easier task with modern render engines, so the part that really needs a lot of time in order to get a great VIZ picture is the postproduction.

Managing layers, managing final color and the not-so-3D elements makes the difference in my honest opinion. What part of making 3d visualizations do you enjoy the most? What is the most crucial part of making the great visualization for you? Absolutely essential that distincts between good and bad result? Lighting, shaders and color correction. No doubt! I honestly think that you could get a truly great CG image with no so good models but with perfect lighting, materials, photographic composition and gorgeous final color.

Without these elements even the finest models won't help. The light plays very important role in your visualizations. How do you approach this stage of visualization? Could you shortly describe the way from concept to tools?

Light brings real character to scene and is an extremely important part of any CG artwork. But I rarely plan the lighting. I rather play with it and I always experiment a lot before final render. Do you use ready made models or some automation tools in your works? An artist should focus on other kind of tasks than modeling in my opinion.

I have seen lots of people wasting a very valuable time modeling a chair that was already and perfectly modeled many times and is available for purchase in wonderful 3d libraries. Time is money. I also use a lot of useful scripts on a daily basis and mass distribution plugins. I think I would be lost without these tools. They save me tons of hours so, I strongly believe that using them is a must.

What software do you use for postproduction? What are usual stages of postproduction in your works? Well, the most time-consuming part of postproduction for me is color. Most important part for me is the pixel data and output dynamic range EXR most of the time so I can push hard the final grade. I have no presets at all, since every image asks for different way of managing final colors and mood. I use After Effects as my tool since long time but I was recently trying Resolve which happens to be a real beast in color department.

I love architecture! I always did since i was a child. Not only expressed in CG art but also represented in painting, photography and of course the real thing. Any form of it. Architecture is not only fine art, it plays an enormous role in our life much more than some people may think.

What kind of knowledge - besides knowledge of tools like 3d software - helps in your opinion in becoming the great cg artist? Some people think that they will achieve hyperrealism by studying photography, but I think that traditional painting is even more important than that.

CG and painting share exactly the same philosophy: you must light and color from scratch in a white canvas. Hence is essential to know how shapes, color and light works in the real world. What are in your opinion most common weak points of nowaydays cg beginners? What advice could you give to them?

Sadly, i see lot of CG people obsessed with numbers and parameters, but not educated in traditional arts - like painting mentioned earlier. Everyone can learn a tool in almost no time with current internet global info and online tutorials but tools change.

Artists that try to follow numbers, lost control of the final result. The more important is just knowing the fine arts. It will never be obsolete, unlike software. Was it difficult to start a career as cg artist? What was the worst part and what was the best? Difficulties came when I tried to innovate and change the game, to give VIZ a whole new point of view through cinema, advertising or professional photography paying attention to details that never been represented until date. It is not easy when nobody around you is interest in that approach at all - neither clients nor your bosses.

That was the worst and more frustrating part. I took the decision of saying goodbye to that closed-mind people and started "The Third and the Seventh" company to express my personal view of what architecture meant to me. That was, with no doubt, the best part and experience until date. What has changed? What new opportunities have appeared? It changed it totally. Literally a brand new world of possibilities. The funniest part of all is that almost there wer not many architecture studios interested in this work those days, but I got a great, instant attention of cinema and advertising people!

What are you working on now and what are your plans for the future? Advertising branch? Last year I was lucky enough to work with director David Fincher, doing some VFX shots for his great film "Girl with the dragon tatoo".

I am still working in advertising as a director so I guess I'll try to switch from cinema to advert clips to avoid my mind being stuck.

I'm getting used to this idea since a while now and I think it may be worth a try. There will be some live-action and many vfx elements. We'll see, fingers crossed! Close this window. Create new account. Wrong login or password. Information Clause In accordance with the art.



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