Weird pc games list
This is when many now-popular indie developers first tried their hand at designing games and posted them on websites like Newgrounds and Armor Games.
Publishing online today is easier than ever, so the number of bizarre and fascinating games is higher, not lower. They just seem harder to find. Recharge your creative batteries, challenge yourself and or simply do something fun on a boring weekend. Here are 10 free indies we recommend. The story-driven puzzle platformer is also a prequel to another popular game of his — The Company of Myself.
In Fixation we meet protagonist Kathryn as she struggles with stress, her smoking addiction and relating to those around her.
She is surrounded by a cast of colourful but not always helpful characters. The game is moody and atmospheric thanks to the wonderful soundtrack by David Carney and art by Ben Jelter. Fixation is story-rich and challenges us to think about the underlying causes of our vices and who we turn to in our moments of need. It is laced with allegories, which are often woven directly into the gameplay mechanics.
Kathryn, for example, solves all her problems and nail-biting puzzles by smoking. On top of that, the game has serious platforming and puzzle chops that will challenge even experienced gamers. Fixation fully utilises its medium to deliver an immersive and compelling experience. For the full story and another incredibly well-made game, we recommend you play The Company of Myself after finishing Fixation.
Ever feared that the paintings might come to life when you visited the gallery as a kid? Well, this scenario is all too real for 9-year-old heroine Ib pronounced eeb in the RPG Maker horror game of the same name by Japanese artist Kouri. The lights in the art museum suddenly dim and everyone but her seems to vanish. She is transported into a dark twisted version of the gallery, where headless sculptures roam.
The game has no combat and you must skilfully avoid obstacles and enemies, while solving puzzles. Ib is soon joined by 2 other characters — Garry and Mary, who mysteriously find themselves trapped in the nightmarish dimension too. Together they encounter terrifying enemies and explore eerie rooms. Even with its 8-bit graphics style, it has genuinely creepy and unsettling imagery. Under the horror elements, there is also a gripping narrative about the subconscious of the artist whose work has come to life.
Finally, Ib gives players choices in how they interact with the other characters. Those in turn lead to 7 possible endings, giving the game high replay value.
Yup, you read that correctly. You arrive at the clinic to fill in for Dr Kindermann and are greeted by 6 patients. Each of them exhibits a typical symptom of well-known mental illnesses, such as depression or OCD.
It is your job to study their conditions and help them. This is because mechanics are unpredictable and experimental. Logic does not always help and in order to make the right choice, you often have to make the wrong choice. Fortunately, you will not lose much sleep over the game since it is available for free. You do not have to wait for it to go on sale. The Cat Lady is a game that starts after the main character, Susan Ashworth, dies by suicide. In order for Susan to die, she needs to face 5 strangers that were chosen by an entity met after death.
Basically, this is a psychological horror game that is suspenseful and includes really good acting and atmospheric soundtrack. In this game you will find numerous things that might shock you and the experience is intense. Simply because you were alone with your cats, you were chosen to be a weapon of killing for a superior entity that does not let you die.
The action happens in the year in Paris, a city close to a revolution. Your character is Monsieur Jayjay Falcon, a bird of prey. In this game you are a bird that does not really have lawyering experience but ends up collecting evidence, interviewing witnesses and representing clients in front of a judge. What is particularly interesting with Aviary Attorney is the art and the combination with a very good soundtrack.
The game is as weird as it gets with animals living like humans but chances are, you will enjoy the experience. Adrian Cruce has been a journalist and a gamer for over 10 years now, covering countless games, competitions and more. Share Share Tweet Email. Adrian Cruce 13 Articles Published. Controls can be tweaked to be as easy or tough as possible, and it's rare that a game can make the humble ollie feel satisfying.
Challenges that'd be trivial in THPS become hour-long battles as you try to nail a nollie heelflip into a lipslide off the sidewalk. Admittedly, Session is still extremely work-in-progress. Character models are a bit jank, animations bug out, and the physics are often hilariously broken. But each new update brings a new way to express your skating style, whether it's the introduction of freestyle primo and casper tricks, or a new city block featuring iconic skate spots. James: Normally, I'd hold back on recommending an early access game, but Session's impressive growth and momentum easily make up for the jank.
We've already had a total physics overhaul and an animation overhaul is on the way. New trick systems and levels show up every couple months, and with new publisher Nacon on board, we might see Session pick up even more speed on the way to 1. Harry: Don't be put off by Loop Hero's impenetrable-seeming aesthetic; It's one of the most accessible games I've played in Its nostalgic style belies an absorbing adventure that's wonderfully simple to start, but brutal to master.
You decide the difficulty of your nameless knight's journey by adding monster tiles for more gear and resources, or helpful boons, colouring in the blackness with often surprising results. Take your resources or try for one more loop? For much of I've struggled to choose. Evan: As you said, it's steeped in nostalgia, starting with that CRT "curved screen" filter you can enable in the main menu.
And yet it's so different from many of the outwardly nostalgia-based games we see. Loop Hero isn't a recreation of an old style of game like Stardew Valley. Instead it resurrects the spiritual aspects from the late '80s VGA era, the subtler sense of mystery found in some games from that era.
It's most fun if you avoid Googling your way to victory with wikis. Instead, try engaging in the kinds of school lunchroom rumors with a friend who's also playing it, trading stories about how you can summon harpies into the map by building a mountain, or the ridiculous thing you have to do to get a secret boss to spawn.
Fraser: I started playing Loop Hero because I thought it would be a distillation of RPG adventures that took only a wee while to play through. Morgan: Paradise Killer takes the most classically compelling premise in literary history there's been a murder, you have to solve it and places it in one of the strangest, most interesting videogame worlds I've ever explored. Piecing together timelines and motives while interrogating characters named Doctor Doom Jazz or Lydia Day Break never gets old.
It's a visual novel for people that don't think they'd be into visual novels. A true sleeper hit. Andy K: What makes it really special for me is its openness. This is a detective game where you can find evidence in any order and construct your case at your own pace.
The order you find these clues in—and the conclusions you draw from them—can totally reshape your perception of the crime and who did it, including pinning the crime on an innocent person and having to live with your shoddy detective work. Fraser: Chivalry 2 lets you chop off someone's limbs, pick them up, and then use them to beat someone else to death—all while you're screaming, they're screaming, everyone just won't stop screaming.
They're really screams of joy, though, because this multiplayer medieval combat romp is just so damn fun. Tyler: It's great. I love the balance of serious sword combat and silliness, where swing selection and mouse technique are being carefully considered just a few feet away from players who are smashing the 'yell' key repeatedly and chucking objects into the fray like Philadelphia sports fans.
In places, Chiv 2 really delivers on the full medieval warfare experience it promises. Climbing up a ladder and over the edge of a rampart is always thrilling. I can't wait for the horse update.
Evan: It's the closest thing to a toxicity-proof competitive game I've played. The slapstick dark comedy of severed limbs and fish-as-weapons is part of it—that stuff makes Chivalry 2 feel lighthearted—but I also think that, unlike the serious, methodical, 5v5 formats in games like CS:GO, you sort of accept that a fray of dozens of people swinging their variously-long metal dicks around is going to be a messy affair.
Balance isn't the point. It's the calamity and fun of facing down three knights in an "unfair" fight and somehow walking away, and then laughing it off when a ballista pegs your body against the castle wall.
More competitive multiplayer games could learn from that. Wes: GTA Online's heists are still some of the most intricate co-op gaming you can do today. Rockstar's online infrastructure is terrible, though. Unfortunately, so will all the hackers and griefers that tried to ruin our fun. Phil: GTA Online tends to get all the attention these days, but there's a quality campaign here too—huge in scope, albeit saddled with some of Rockstar's most cynical writing to-date.
The mod scene is wild , too. Steven: It's still wild to me that Genshin Impact basically came out of nowhere and rocked the gaming world. Player housing, new territories, and a bunch of new characters—it's crazy how good this free game is. Morgan: Technically free, yea. Its gacha money making tactics were overbearing enough to turn me off, and I'm the lucky type that's not compelled to keep spending money. Steven: I mean, it doesn't gate your progress in any way.
You only have to spend the money if you want to, and there's no banners or pop-ups pestering you either. Mollie: I get you Morgan, gacha games can be off-putting with their monetisation. But I view Genshin Impact like a monthly MMO subscription—a little bit of money each month for some currency or extra goodies is no more than what I'd pay to play Final Fantasy I hadn't actually played Genshin for a few months when we made this list, but I recently got back into it with the release of 2.
Just like Steven said, I can't believe this is a game that you can technically play free of charge. Teyvat is a gorgeous world, with each region bringing its own unique flavour and culture. Combat is seriously satisfying, too—combining the different elemental abilities of characters and firing off all manner of reactions never stops being fun.
Sure it's a little grindy sometimes, but what live service game isn't these days? James: I bounced off Prey a couple of times, but once I accepted that you're always on the back foot it clicked. This is Resident Evil in space, but you choose what kind of key you want to unlock the next door with: hacking, secret vent pathways, or turning into a banana and sliding through a tiny hole in the wall. Jody: Prey's space station being a contiguous space, one you explore inside and out so thoroughly it's ridiculous, makes it the System Shock 3 of my dreams.
You can hop into space, jetting around in zero-gravity to find alternate routes. There's so much detail, so much to learn. You can shoot a NERF crossbow through a window to hit a computer screen to read an email in a locked room.
Why isn't this higher? Phil: It's no Dishonored 2, but I really have to praise the craft Arkane put into creating Prey's space station—a seamlessly connected environment full of secrets to unlock.
It's just a shame the combat outstays its welcome. For years it's been evolving and spitting out experiments, beckoning me back time and time again to slaughter hordes of monsters and obsess over loot and builds. The main progression system is the pinnacle of ARPG character building, and one that's kept me tinkering away for the better part of a decade. I suspect only the in-development sequel will be able to tear me away.
Wes: I don't want to start a debate about game difficulty, but overcoming Sekiro's challenge was a thrill I haven't gotten from an action game since God Hand. It demands you play on its terms. The moment you parry a boss's final hit and counter with a deathblow you'll realize you've felt dead inside for years. Morgan: Come on James, Chivalry 2 is right over there. Sekiro is hands-down my favorite From game yet. By reining in its combat options and focusing on a single weapon, they ended up with combat so good that Star Wars copied it.
Fraser: Yes, it's more Assassin's Creed, with a vast open world filled with stuff to climb, people to murder and crap to collect. While much is unchanged, I still found myself spending something like hours playing.
As a Scot I hate to say it, but England is a pretty nice place to explore. It's a stunning open world, and one jam-packed with some of the series' most charismatic denizens, not least of which is Eivor, a terse but charming protagonist whose growls and sighs speak volumes. She's my favourite assassin, even over the superb Kassandra.
Sarah: I absolutely adored Eivor, and her horse who I named Horace. We both spent far too much time exploring England to compare places I've visited with their in-game counterparts.
Steven: I'm such a big fan of this new direction Assassin's Creed has taken—even if it sometimes still feels a little too big for its own good. Shifting to become an RPG with a branching narrative is just such a fun way to intimately explore a romanticized version of different historical periods, and Valhalla makes some really strong improvements in the narrative department, especially in the complex relationship between Eivor and her brother.
Phil: Gonna be honest: I'm still too burned out from completing Odyssey—which, to be clear, I loved—to even consider starting this yet. Nat: For a long time, Black Mesa was a joke. An over-ambitious attempt to completely remake Half-Life from the ground up as a standalone mod. But lo and behold, it's finally finished—and bloody hell, if it isn't a stunning thing.
Black Mesa deftly reimagines Valve's debut, trimming the more tedious parts of Half-Life while remaking Xen Half-Life's notoriously flawed final chapters from the ground up.
I wouldn't say it replaces the seminal shooter outright, but it's a damn fine way to experience it from a brand new angle. Wes: A factory building game so perfectly named I defy anyone to talk about it without using the word "satisfying. My first 'factory' was a messy series of conveyor belts on a forest floor that was ugly and inefficient, so I tore it down and rebuilt. And again. My multiplayer crew is now building towering skyscraper factories linked by automated sky trains.
Some people lose a year building castles in Minecraft; I lost one building iron rods in Satisfactory, and I don't regret a second of it. Phil: Build rockets and send them into space. Or, just as likely, fail to send them into space because of a disastrous flaw with your design.
Kerbal Space Program takes all of the complicated maths needed to successfully hurl functional machines out of a planet's atmosphere and presents them in a way that celebrates creativity, expression and fun. There's still nothing quite like Kerbal. Dave: The rescue missions Kerbal's 'career mode' spits up are some of the greatest space-based experiences you can have on a PC.
Forget Elite: Dangerous, forget Homeworld, forget the Outer Wilds, when you've got Kerbward Woodward stranded, orbiting a distant planet with vast amounts of precious 'science' accumulated from a daring mission to Duna you've just got to figure out a way to get him home safe. Especially because it's your fault for him being stuck way out there because you forgot to add a few solar extra solar cells back in the lab. From creating the rescue craft, intercepting the stranded craft, and finally getting everyone home safe… there are few more satisfying feelings in PC gaming.
Evan: Depth, literally and figuratively. Creator Derek Yu calls it "spiky", a label that describes many of the things you can impale yourself upon as well as the emotional highs and lows that its teeming, subterranean lunar universe produces in players.
A great spectator game, Spelunky 2's streaming and YouTube community is another dimension of experimentation and unbelievable feats. Family gatherings, drunken parties, or lunchtime in the office—it does it all. Morgan: Party Pack 7 is a particular banger, too. Champ'd up did the impossible task of surpassing the best ever Jackbox game before it: Tee KO. Jackbox is a great way to get the party started or serve as a fun, accessible time when you're not quite ready for the night to end. I can't even begin to count how many in-jokes between me and my pals have been born as a result of Jackbox.
Rich: A triumphant reimagining of Capcom's already-excellent series that looks gorgeous and delivers some of the best co-op times you'll ever have. Incredible combat with huge depth, spectacular monsters and environments, and there's so much of it.
You never want this game to end, and it feels like it never does. Wes: expansion Iceborne adds an endgame zone you can spend months in and a vastly streamlined gathering hub for multiplayer. It's everything I didn't know I needed in the base game.
Mollie: Monster Hunter: World has been winding down for a while, with the final content update releasing in October last year and the release of Rise on the Nintendo Switch not too long ago. I'm basically waiting for that to hit PC now, but Monster Hunter: World will still remain an excellent game. It really nailed the balance between the series' traditionally tough gameplay while being super friendly to newcomers.
Also, the hunting horn absolutely whips. Doot bro for life. Chris: One of the few blockbuster games built from the ground up for VR, and certainly the best and most beautiful. Whatever Valve did under the hood with the game's locomotion, it's easily the most comfortable VR game, one that I could play for hours at a time without feeling the nausea or headaches VR usually gives me after about 40 minutes.
Plus, it cleverly rewrote some Half-Life lore that's been in the books for a decade, priming us for whatever comes next. Dave: Easily the best VR game ever made. It's also one of the finest Half-Life games too, and damn, is it ever creepy.
Stalking through broken down infested zones of City 17 to avoid the zombies, or bursting out into the streets for a firefight with the Combine, Alyx is an absolute must for Half-Life fans. And, oh my god, those liquid physics. I could spend hours just shaking vodka bottles. Rachel: First released back in February , Devotion was available on Steam for only six days before it was hit with its infamous review-bombing controversy.
Determined to re-release the game, Red Candle put it back up for sale this year, letting players finally experience its superb suburban horror.
Sharing many similarities to Konami's claustrophobic house in PT, Devotion is a story about a family living in a small s apartment in Taiwan, each member having their own personal demons dragged out into the house's stark fluorescent lighting. Everything kicks off after the daughter contracts a mysterious illness, which causes the desperate father to tumble into a spiral of paranoia and misplaced spiritualism. What's great about Devotion is that there are no literal monsters, the game is more interested in how the troubled headspaces of a family can seep into the physical space of a home.
It's not often we get to see the exploration of a person's religious faith and seeing how Red Candle has used that to create an insidious story of family tragedy is like no other horror game I've played.
It's a horror tale that actually cares about its characters, and together with artful sequences and spine-chilling moments, it's truly one of the best horror stories of all time. A game that was well worth the wait. James: Resident Evil Village is so much more than the tall vampire woman.
I mean, Lady Dimitrescu certainly makes a lasting impression, but she's just one chapter of this excellent cosmic horror anthology. This is Resident Evil doing its best A24 horror impression, moving from a frozen village overrun with lycans, through a classic game of cat and mouse in a lavish castle, and later arriving at color-drained industrial body horror—something like Hellraiser meets Saw.
Village goes from goofy action to the scariest setpieces in the series' history, embracing everything I identify with Resident Evil: locked doors, ridiculous keys, and goofy characters.
This is Resident Evil at its most self aware, at its scariest, and its most surprising. Alan: The latest Resident Evil has some great stand-out moments, with a giddy number of villains and game genres checked off as you explore its chilling environs. The highlight for me was hiding beneath a bed bereft of weapons while an oversized nightmare wailed horribly while searching for our hero.
It's got to be one of its most chilling moments it has to offer—I don't think I've completed a level so quickly in my life. Jacob: Resident Evil Village isn't afraid to hand you a big gun and lots of ammo. Sure, there are moments that make you want to throw your mouse in the bin and never come back to your PC, but most of the time it's an extremely well-paced and entertaining gore flick. Mollie: I have a lot of love for The Sims 4. It had a rocky launch and issues that still persist years later, but it's the first game I boot up whenever I get that creative itch.
The build mode is genuinely fantastic, and I feel like Maxis is finally getting the hang of making consistently excellent expansion packs. The gameplay is still a little vapid compared to earlier entries, but it's a hell of a lot better than it used to be. The biggest bummer, and the reason for its steep drop this year, is how high the financial barrier to entry has become. The base game is painfully barren, with simple additions like seasons and pets essentially locked behind paywalls.
You could buy a lot of games in the Top for the same price as a complete Sims 4 collection, and that makes it harder to recommend. Totally agree with Mollie, that financial barrier is bullshit and it drags down The Sims' placement on our list.
Fraser: Now I can capture sims and imprison them in a glass cell as a vampire. The Sims 4 has really changed the way I kidnap my neighbours. Jorge: Hades is a gorgeous and stylish hack-and-slash roguelike featuring some of the best writing, voice acting, and music around. As Zagreus, the Prince of the Underworld, you try to escape to the land of the living to meet your mother. Meanwhile, your father, Hades, is doing everything in his power to keep you from her.
While the combat for Hades is challenging, fun, and easy to wrap your head around, you'll spend a lot of your time chit-chatting with the denizens of the underworld, building relationships, and learning more about yourself and your dysfunctional even for Greek gods family.
Hades is a game where you tell yourself, "Ok, this is the last run, then I'm going to bed," and before you know it, you're up at 4 am for the third night in a row and calling in sick from work. Fraser: One of my favourite tactics games of all time, BattleTech is an exciting romp through a galaxy full of intrigue, ambitious nobles and giant mechs. There's a good campaign tying all the fights together, but brawling with steel monstrosities is what keeps the grin on my face.
You can build your mech dream team—axe-wielding behemoths with jetpacks, gargantuan mobile weapon platforms, precious wee scouts—and then fling them into tricky battles where you have to worry about heat, terrain and limbs getting blown off.
To the victor goes the scrap. Nat: BattleTech understands that the best mech fiction fundamentally treats mechs as terrible things.
The story has an air of beautiful tragedy, feudal states clashing and backstabbing each other over a handful of stars in the arse end of the galaxy. It's a tone that bleeds into every mission, making your clutch plays feel all the more desperate, every hard-fought victory all the sweeter. It's just so much more accessible, without sacrificing any of the crazy high-level teamplay, and its emphasis on skilful solo play makes for ridiculously exciting moments where a single player can swing the game in their favor.
It's also fun being a part of a cinematic universe with Legends of Runeterra and Teamfight Tactics. Rich: I still play Counter-Strike on a weekly basis and, even when the likes of Siege or Valorant have tempted me away for a time, I always come back. Where the competition is full of gadgets and powers and classes, CS: GO's absolute purity and dedication to a core that works so well it remains irresistible. And while I've heard some awful stuff on team chat, I've also made a lot of good buddies over the years: when you have a little 'crew' that's on regularly, this game goes to another level.
Evan: It's the most popular FPS in the world, an almost decade-old giant that stands on the shoulder of arguably the most successful mod of all time sorry, DOTA. It's one of my most-played games ever. But in , it's aging. Is it really the shooter I'd recommend to someone first right now? No way. Recent experiments like adding a battle royale mode have only revealed the greying tech that CS:GO sits upon. But as a veteran Source mapper, I have endless respect for the way it's kept the torch of community map-making lit all these years.
Source may be dated, but Counter-Strike's mappers are doing incredible things with it. Mollie: I don't even know how to put into words what Nier: Automata is and why it's so special, but I wish I could wipe my brain and experience it again for the first time. A flawless soundtrack, satisfying combat and heart-wrenching story permeates every second of this game.
It hasn't always run the best on PC, but a brand-new fix makes this the perfect time to dive in. Steven: I finally beat Automata for the first time this year and damn, I'm so glad I did.
There's just nothing like it. And while I'd love for us to also make room for Nier: Replicant, its prequel, on this list, I'd encourage anyone who loved Automata to go back and play it. It's arguably even more emotionally compromising. Fraser: I wish there were more endings so I'd have an excuse to play Nier: Automata all over again. Wes: The original Nier had such great characters and quirky diversions it turns into a text adventure for a bit at one point that it was worth playing despite some really mundane combat.
Automata fixed that problem and feels like it fully explores the ideas Yoko Taro didn't have the time or budget to explore in his previous games. It's a game we'll still be talking about in 20 years. Rachel: Although it's fallen a little on our list, Return of the Obra Dinn is still one of the best detective games on PC. Apart from Paradise Killer, another fantastic detective game that you will have passed to get here, no other game makes you work harder for answers and celebrates your victories like Obra Dinn does.
The ghostly tale it spins of the disappearance of a single ship and its crew will chill you to the bone. It still gives me the heebie-jeebies. Phil: Possibly the most perfectly paced puzzle game around. As you explore, you'll naturally stumble into hints that can recontextualise your thinking and send you down a rabbit hole of new revelations.
Chris: It does the best possible combination of things. It makes you look around and think "There is no way in hell I'll ever be able to solve this" and then a little while later leaves you saying "I've solved this and I'm a genius. Rich: I could honestly argue for this being number one, it's simply stunning.
Play it! Rachel: There have been some amazing story-led games released in the last year, which means that our old friend Kentucky Route Zero has dropped a considerable amount.
Its highway adventure is still the most evocative and aetherial story on this list, full of magical-realist tales of rural America and its struggles. I'll never forget listening to a chorus of ghostly voices inside a mineshaft belonging to those who had lost their lives in a rockslide.
It's both haunting and beautiful. Nat: I didn't follow KRZ along its ten-year journey, instead playing the whole thing with my partner across a few nights last winter. A powerful, sombre, singular thing, and one of the two games to ever leave me in tears at my keyboard. Fraser: I've been waiting a long time for a historical 4X game that can give Civilization a run for its money, and here it is.
Mohawk Games has taken all the best parts of the venerable series, but focused on antiquity rather than all of human history. Every turn represents a year, which allows Old World to take a more intimate approach, exploring characters instead of just empires.
There are plenty of innovations, like an Order system that teaches you to prioritise what actions you want to take that turn, but it's definitely the Crusader Kings-style characters and abundance of narrative events that feel like the most important addition.
Leaders age and die, get married, have children, plot against rivals, and you've got a whole court of people to worry about. It's Civ reimagined as a life sim and RPG. Evan: As you said, the lineage system adds a layer of passive storytelling that I didn't know I wanted in a 4X. Very interested to see how the next Civ responds to Old World.
How do you feel about a puzzle where you burn down a poor woman's diner, leading to her committing suicide and taking her daughter with her?
That's nothing compared to the stuff in the second half Amongst the other At a time when the industry was desperate to avoid regulation and being brought up in front of stern government types in suits, Harvester flipped two fingers up to the idea and said "Yeah! Check out the whole story in all its deranged glory here , or for a quick video sampler, the best death in adventure gaming, ever. You see, when a music producer wants some new tunes, they get hold of an interdimensional transporter and jump over to the Distortion Dimension with a million dollars or so in their pocket, where guitar wielding robots try to kill them.
Now go to sleep, and try not to think that your body is made of zillions of cells, any one of which might suddenly go cancerous. Total Distortion. It embraces its own insanity in everything from introducing an intergalactic conquerer called the Metal Lord that it then completely forgets about, to making it both possible and necessary to drink down cocktails of shark hormones and worse to stay alive until you've raised enough fame to be a success in our world.
While obscure as a game, and ironically full of absolutely appalling music, it lives on today mostly courtesy of the wonderful "You Are Dead" song that sees out your every major mistake. There are worse legacies After the Great Flood, Noah and the animals were very happy to be chosen to live on the Earth. Noah then declared the games of Celebration to begin.
The sons of Noah built racetracks and then encouraged the animal creatures to race in them. That's not even the weird part.
What the description doesn't mention is that The Zoo Race is actually about a group of people hanging around in a library who get morphed into animals and forced to compete in the racing equivalent of Saw. We're talking Noah and sons throwing exploding barrels at them, blasting them with flamethrowers, rocket launchers, and having to leap through glass walls - some with brick walls behind them. Then they all dance. Here's the video evidence. Skip to to see footage from the racing.
Wreck Room Arcade: Monster Tag for instance , none have matched its insanity. It's only a game by the loosest definition, and even that's being generous. At a time when FMV seemed like The Future Of Gaming, it served up an insane photo story about a plumber named John and a would-be office girl named Jane who meet while on a mutual quest for love. Jane gets propositioned by her sleazy boss, leading to the three of them running around town looking at stuff, and really nothing else.
At least, unless you count warring narrators, random clip-art, and production values so sloppy, at one point they just throw an out-take in for the hell of it. This is a game so bad, unwittingly buying a copy entitles you to the free murder of one of your enemies. Oh, and despite the picture and the intro, it's as erotic as a lump of cold veal in the crotch. There's exactly one video sequence in the whole thing, with the only nudity being the two characters taking a shower.
It's censored unless you put in a code, but you're missing nothing. On the plus side, this game employing about as much technology as an Amish cyberpunk does mean that the entire game can now be played on YouTube and everyone can see for themselves just how low things can go.
Click here to start , and choose the pop-ups as they appear. Russia certainly knows how to make weird games, and they don't come much odder than this mix of driving and RPG set in an gloopy organic world that defies you to follow it. The walkthrough is full of advice like "One cycle you might get beebs for a gluek," and "An exception is Rubbox, which you need to get into Beeboorat escaves without dying or getting demoted to a raffa," and that's just the start.
This may look like a simple top-down racer, but trying to decode the action without help is a short path to absolute insanity. That doesn't make this a bad game of course, just one as impenetrable as a diamond fortress. It actually had a fairly devoted fanbase, though not so much in English speaking countries. Check it out in action here , and don't worry too much if you don't understand the narration. Chances are good that no language would be too helpful for this one.
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