Stadium events nintendo game


















Each of the events has its own set of rules and controls that can be played either with a traditional controller or the Family Fun Fitness control mat. Nintendo's own Power Pad can function as a controller for Stadium Events, mostly because the Power Pad was created specifically for the game's re-release as a Nintendo product. As a result, these two control mats are essentially the same product, meaning anyone with a Power Pad who wishes to have the authentic Stadium Events experience will not have to search for the other mat unless they want to.

Skip to main content. Shop by Category. All Auction Buy It Now. View: Gallery View. Region Code. Buying Format All Listings filter applied. Delivery Options. Free shipping. You May Also Like. Video Games. Nintendo Consoles. Nintendo GameCube Controllers. If the person is running on the circles squares for the B sides of the Family Fitness pad for Stadium Events , then the character will move.

If they jump, the character will also jump. If the player is not running or jumping on the circles, then the character on the screen will stop moving. The events Meter Dash through the Triple Jump are the four main games that the player s can play. The Tournament, which is for one player only, includes just the Meter Dash and the Meter Hurdles, while the Olympics has all four of the events.

The player chooses from one of the six options on the title screen. If the title screen is left long enough without choosing a game, then a mock start of the Meter Dash will start.

The first player will have no name, and competes against the computer. The race starts without anyone being on the pad, and both players run automatically. Once the race finishes, the game goes back the to title screen. If it is left long enough again, the game will go to another automated race, this time the Long Jump.

The first player, again without a name, automatically does one lap of the event. The game will go back to the title screen again once that round is finished, and will continue to cycle through those two automated races until the player chooses an event to play.

In the Meter Dash demo race, the first player will always automatically lose. In the Long Jump demo, sometimes the first player will foul in the Long Jump by running over the white line and falling down, or get a foul by running not jumping over the white line in time. Other times it will jump over the white line in time, but get a low score. The player can stop an automatic race by pressing the Select or Start button on the controller, and the game will go back to the title screen.

After choosing an event, the screen goes to the character number selection and naming screen unless it is the Tournament, which skips the naming screen and gives the player the name PLAYER. The player chooses how many people will be participating, which can be up to six. If one player is wanted, then it is only needed to press the start button. If more than one player is wanted, then a player will need to used the D pad to go to the desired number, and press select.

The number of players indicated at the top of the screen will change from one to the desired number. After selecting the number of people, the player presses the start button to get the naming selection available for anyone playing. The selection cursor will automatically go from the numbers to the letters below.

If a number of players is selected that is not wanted for example, selecting one player instead of four , the player can choose another number as long as the roster for naming the players is not yet on the screen.

If the roster is on the screen, then the player will have to restart the game if they want another amount of players, and do not want to go through the event chosen, even with skipping it. Once the blank roster is on the screen, the player s can choose to not enter any name at all, or enter a name up to ten letters for each player, including spaces and periods.

Only capital letters are used. The D pad is used to go through the letters, and the select button to choose a letter, period, or space for the name. The A button can be used to go forward in the spaces provided for naming the players to another player's name when one player is finished or can also be used as another way to create a space in the name.

The B button is used to go backwards in the spaces. The player runs as a track star themed character, with a colored suit. On the player naming screen, the colors are also represented in a small, solid box of color to the left of their name, along with their number. The colors each player has depends on which spot they are in the roster, such as the first player always being white. A non-controllable computer player with a purple track suit will be used if there is either one player in an event needs at least two characters, or if there is an odd number of players, in which the last player will compete against the computer.

The computer will also be used if player gets three fouls in an event with a starting gun and is therefore banned from the event, which can cause an uneven number of players left to finish the event. On the screen after the game starts, the player has their name on the top of the screen, with their number, the color box, and their name. In the event with two people, the player will always run on the side that their character is on the screen.

All of the odd number players will always race on the right side of the screen, while the players with an even number will always run on the right side. The computer will always race on the right side of the screen, unless it is filling in for a player that had fouled out on the left side.

Once the number of players and the player names are chosen, they will stay the same for any event besides the Tournament played afterward until they are manually changed. If one plays an event, then does the Tournament, then goes to another event, the number of players and their names will be cleared and will have to be entered again. This also occurs if the game is restarted.

For the Meter Dash and the Meter Hurdles, each player must be on two consecutive circles on the Power Pad, on the respective side that their character is on the screen. If there is only one player, they are always on two consecutive blue circles. For two players competing at the same time, one person must be on two consecutive blue circles the left side of the pad , and the other player must be on two consecutive red circles the right side of the pad.

For the Long Jump and the Triple Jump, which only has one player at a time, the player can be on any two consecutive circles on the pad. The player, or both, if there are two competing against each other, must have both feet on their chosen circles on the pad to be able to start the race.

If they are not in position for a specified amount of time, a small tune, different for each race, will play repeatedly until the players are ready. To start, the player s must have their feet on their chosen two consecutive circles. There are two types of starts- one with a person shooting a starting gun to signal the start, and only the whistle. The gun starts two races: the Meter Dash and the Meter Hurdles. After the players are both on their chosen places on the pad, a whistle will sound, followed by the characters bending down, the the gun going off.

The gunman soon disappears after the race starts. The other type of start is shown in the Long Jump and the Triple Jump. Unlike the other two events, only the whistle is used to signal the start of the race. For the Meter Dash and the Meter Hurdles, the objective is to finish the event faster then the person running against them, whether it is another player or the computer. The winner will turn around and stand in a victory pose with their arms raised, while the loser will turn around and slump forward.

For the Long Jump and the Triple Jump, the objective is to get the highest score. If the player achieves a high enough score, the player will assume the victory position. For any score lower than this, including a foul, the character will assume the slumped defeated position.

For each event besides the tournament, after the event or events for the Olympics , the game will finish by showing the scores for each player, with the highest listed first. If there are three or more players, the characters with the three highest scores will be standing on the awards podium below the scores. The one in first place is on the highest block in the middle, the second place winner on the left block, and third place winner on the right block. For all events, there is also a line near the top of the screen with smaller figure of the player on it.

Like the actual characters on the track, the figure is according to the player's color. The figure represents what the player is doing and where they are on the track on the event. Unlike the actual character on the track, the figure on the line cannot fall down. They will compete against six named non-controllable computer players in two events- the Meter Dash, and the Meter Hurdles.

Each computer player will have better stats than the previous one. For all of the races, the player and all of the opponents have a space before their name. Before playing against the each opponent, they will be shown doing some stretching on a green screen that has both their name and their tagline on it.

If the player does not defeat the first opponent, the game will return to the title screen. After defeating an opponent in both of the races, the player will receive an award. If the player does not win against an opponent, they will again see the awards they have received.



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