Mechwarrior 2 mercenaries in vista


















Individual mechs are detailed quite nicely and are texture mapped to be easily distinguishable. Despite the heavy graphical burden, the game manages to move along at a silky smooth frame rate. During missions you'll be treated to a variety of atmospheric music clips, some done so well you may remember parts of the theme months or years afterward.

MechWarrior 2, like Doom, is the defining game of its genre. Any fan of giant robot simulators should experience the game. Graphics: The game displays beautiful and detailed graphics while maintaining a very smooth frame rate. Sound: Some of the game's musical tracks are really great and the sound effects are quite nice too. Enjoyment: The combat system incorporates a lot of detail like heat, terrain and armor while retaining a fairly simple interface for gamers.

Replay Value: The honor system is like a constant challenge for you to do more with less on each mission. You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings by using less mechs or smaller mechs than needed, completing secondary objectives, etc.

If you win, you advance in rank. If you are very successful, you can make it all the way up to Khan, leader of the Clan. Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. As no company lays claim to the title, it's officially Abandonware.

That's what the site does, and they host the file. A dropship or planet, who knows. Posted 17 February - AM I thought Activision still held the game in their grips, and as such it still is not considered abandonware aside from the fact Activision has abandoned it. Obviously on its own it wont play in an XP environment. Thanks for the steps to play my favourite MW game!

Posted 17 February - AM Hello folks I have Mech 2 installed, and it runs great. The only problem is that I cannot seem to get the joystick to work. I have an old MS Sidewinder Precision Pro that I am trying to use, but the control config interface is a bit confusing. For example, when I go into the config and the throttle to the throttle control on my joystick, then click Accept, it tells me that I have two settings mapped to the throttle control.

I have seen that there are four pages in the config settings, and have gone through and made sure that only page one has the settings for the joystick, but still no dice. If anyone has any pointers or tips specific to the config of controls in the Mech 2 game series, I would be very grateful!

Posted 17 February - PM Hey, this was a private message that might help you if you have no experience with this type of process. Dunnardel, on 17 February - AM, said: Ok i downloaded all 7 files from that site, i have no idea what to do with them after that and ive never used dos box and id really love to play this game, i do have dosbox downloaded though.

Can you spare some time to walk me through this? Every now and then you can find a copy of the win95 version on Amazon, but they're all either 2nd hand, or stock that's been dumped. Either way, the DOS version is for all intents and purposes, extinct in a commercial sense. People still want to play this game, and do not have a vendor to purchase the game from. I have a legitimate copy and am willing to share this awesome game, for no monetary or equity gain.

Fair is fair. Not selling it? I'm sharing it for free. If Activision really wants to, they could just ask that the link be taken down. Abandonia, and myself are respectful of the grey area this treads legally, and they would take it down without a fuss. If Activision is really butthurt by this, they can subpoena Abandonia for my email address or contact details and I would fully comply. Since the link has been up for a few years now, I'm guessing that they don't care as long as nobody else is profiting on their hard work.

I thought I did everything as you wrote, damn, double damn I'll reboot and try again Edited by Opus, 17 February - PM. Posted 17 February - PM Artiifice: are you running windows 7? I must really be f'ing it up here, 3rd attempt and I get locked everytime,, I did get the flash screen for a few seconds EDIT: Nevermind a few beers, and noticing the win 32 files I got it fixed October 25 - Refugees flee Washkatin as Combine artillery bombardments cause heavy civilian casualties.

November 1 - The Combine forces prepare for an attack on Washkatin, massing on the southern road. November 2 - Back Door - Amid reports that Free Mutineer forces have launched uprisings on other Combine worlds, including Proserpina, Combine Liaison Officer Kobo Fukuzawa orders the player to enter Washkatin from the north, kill the rebel leaders, and attack the Washkatin Defense Force positions from behind.

November 3 - Combine propaganda broadcasts announce the destruction of the Free Galedon V Mutineers and the liberation of Washkatin. The player returns to Outreach. May 3 - Tiger Hunt - The player arrives on Engadin shortly behind three pirate DropShips which are attempting to recover a comrade left behind during a raid three weeks earlier. Free Rasalhague Republic Planetary Representative Omar Hexall orders the player to find and kill the pirate straggler, but later, in response to public outrage over the killing, tells media representatives in the planetary capital of New Troy that the mercenaries disobeyed orders to capture the pirate alive, and orders the player's arrest for the murder.

May 29 - The player arrives on Bryceland. Tamara Dougherty , from the Federated Commonwealth Department of Mercenary Relations, orders the player to scout Bryceland and determine whether the attack is just a probe or the prelude to a real invasion. Though called the New Ivaarsen campaign, the player is actually sent to the planet of Proserpina by the Federated Commonwealth.

There, they must rescue rebel leaders from their besieged base, hunt down a ruthless Combine Sho-sa , destroy a 1st Amphigean Light Assault Group lance, and finally take the fight into the city to free imprisoned rebels. June 28 - After accepting a FedCom contract for guerrilla operations "on and around" New Ivaarsen, the player is told that he will be working with the Free Proserpina Mutineers. July 16 - The player reviews data about Prosperpina's deserts, mountains, rich mineral deposits, and strategic location while en-route to the Combine border.

July 29 - The player and the accompanying Free Prosperpina Mutineers enter Combine space, and receive secret orders to secure Proserpina by November 6. They rendezvous with their on-planet rebel contact, Red Eagle, who informs them that the Free Proserpina Mutineer base in the Crystal Desert is under attack.

The player saves the base, rescuing rebel commander Elijah Harris in the process. September 15 - The Mutineers are making little progress in the battle against the First Amphigean Light Assault Group garrisoning Proserpina, and the rebels are running short on food, ammunition, and water. September 20 - Blood-for-Blood - Commander Harris orders the player to kill Sho-sa Varus "the Butcher" during his inspection of a firebase on Proserpina's salt flats south of the capital, in retaliation for his massacre of civilian protesters at the Freedom Marches in the summer of Commander Harris awards the player with the Badge of Freedom.

Planetary garrison commander Michaels issues an ultimatum, demanding the rebels surrender. October 3 - The rationing at the rebel encampment gets tighter, and the soldiers there begin to express a desire to end the fighting and go home.

October 22 - Crystal Storm - Commander Harris commits the Mutineers to an attack against an Amphigean 'Mech patrol using heavy artillery tanks in the middle of a sandstorm. The player is assigned to engage the Combine forces and hold them in place so the artillery can destroy them. The attack is a success, and the Mutineers use the momentum to destroy most of the Amphigean firebases in the salt flats.

November 3 - The Federated Commonwealth reminds the Mutineers that Proserpina needs to be pacified by November 6 in order for the AFFC to use it as a staging base for a planned campaign against the Combine. November 4 - The Amphigean troops rampage through the streets of Conqueror's Pride, burning buildings to the ground, raping, and killing.

November 5 - The Mutineers stage for an attack to liberate the capital from the Amphigean forces. November 6 - Final Strike - Commander Harris orders the player to escort a convoy to a prisoner of war camp in Conqueror's Pride and ensure the prisoners escape safely. AFFC forces arrive to begin preparing the world as a staging area. November 10 - Proserpina's new provisional government awards the player several medals of honor, and announces war crimes trials for captured Combine soldiers.

The government estimates the fighting cost nearly , lives including 10, children and billions in property damage, and declares its intent to retain its independence and sovereignty.

The Free Rasalhague Republic wants a mercenary unit to scout New Oslo for a hidden pirate base, where renegades are operating an illegal mining and refining plant. November 4 - En-route to New Oslo, the player reflects that the pirates have come up with a pretty good way to make money.

November 16 - The player arrives in New Oslo's orbit, and reflects on an increasing awareness of his own mortality. November 18 - An editorial in the New Oslo Free Crier complains that the FRR took no action for six months while the pirates mined ore and destroyed the cities of Skalinks and Smolva, killing all their inhabitants when they protested.

The editorial writer complains that the FRR feels it has served the citizens' needs by hiring a mercenary to destroy the pirates, but has done nothing to help the shattered world rebuild. The Jandex Corporation , represented by Vice President of Operations Rex Janklow , hires a mercenary unit to investigate a new hair care and personal hygiene product manufacturing plant site on Pitkin, to ensure its safety.

December 29, - The player is pleased to have secured a high-paying, low-risk baby-sitting mission. January 4, - The player speculates about how to spend the five million C-Bill bonus, and comments that his former commander, Team Venom CO Holly Harris, was robbing the unit members blind. January 16 - Gravy - Pirates attack the player upon his arrival on Pitkin. The pirates had been offering "too-good-to-be-true" contracts to mercenary units, then ambushing them and stealing their equipment.

Since the scheduled "Jandex" DropShip pickup was also a lie, the player is lucky DropShip Captain Sean Kelly was still in orbit to respond to his distress call. The Federated Commonwealth hires the player's unit for a secret strike mission against the capital world of the Free Rasalhague Republic to obtain video recordings of a new military manufacturing plant.

September 12 - The player assesses the mission as easy, and expects to be back at Outreach soon, paycheck in hand. September 13 - The player notes in his journal that, if captured, he plans to tell the interrogators everything.

September 14 - Eyeball - The player infiltrates the FRR manufacturing center, destroys the 'Mechs stored in the warehouses, and extracts off-world with video evidence that the 'Mechs came from the Draconis Combine.

Sources reported Prince Magnusson appeared "shaken" following the closed-door meeting. Prince Davion's BattleMech honor guard remained behind on Rasalhague following his departure.

The player must attack a wind farm and defense outpost, then raze a Chasseur airfield. Finally, they must make their escape from the planet before their numerous pursuers catch up to them. June 12 - The player expresses misgivings about taking a contract to attack the Federated Commonwealth, but acknowledges that a Pax FedCom would put him out of work.

July 16 - Professor Donald Rathmon of New Ivaarsen University's political science department states that the attack was a surgical strike, rather than a pirate raid.

AFFC spokesperson Lt. August 22 - Combine Liaison Officer Kobo Fukuzawa orders the player to destroy a military landing field.

The player questions whether the risk is worth the potential payoff. September 6 - The player receives a message from an on-planet ISF agent, who sends data needed to coordinate an offworld extraction via DropShip following mission completion.

October 17 - The player desperately tries to find the Combine's intended rendezvous site for DropShip extraction. November 2 - Fox Hunt - The player's unit is ambushed by a recon lance from the 19th Arcturan Guards as it searches for the Combine DropShip's landing coordinates. The player unit rendezvouses with a Combine escape ship, which evades AFFC aerospace patrols and docks with a JumpShip hiding behind the planet's smallest moon.

Marvin Carter , Steward to House Davion, hires the player to train young Prince Luther Davion 17th in line for the throne as a MechWarrior, and escort him on a patrol mission on Meacham. January 2, - The player acknowledges that the assignment is humiliating, but worth it for the payment. January 7 - On approach to Meacham, the player suspects that any opposition will be fake, intended to lose easily and boost Luther's ego.

January 8 - Babysit - The player protects Prince Luther and fights off pirates who slipped through FedCom surveillance in an attempt to kidnap the heir. January 9 - Royal Watch Magazine publishes a glowing profile of Prince Luther's exploits leading a mercenary unit into battle against pirates on Meacham.

February 26 - The player muses on Cottingham, a MechWarrior of great renown in his prime, having gone mad. He resolves to earn enough money to retire in style, rather than continuing to fight to the point of senility. March 4 - The player arrives in Rasalhague orbit. He thrills to the feeling of power he gets when piloting a 'Mech, and wonders if the prospect of losing that is what drove Cottingham mad. March 5 - Leg Breaker - The player tracks down Cottingham and his followers in Rasalhague's frozen wastelands, kills Cottingham's fellow mutineers, and immobilizes the war hero's 'Mech by destroying its leg.

This campaign for the Free Rasalhague Republic is notable for not actually taking place on the planet of Liezen, but on a giant starship made of ice. The player must combat mercenary BattleMechs and Aerospace fighters to protect the ship from destruction. Liezen's population of six million ekes out a water-poor existence, but the Free Rasalhague Republic plans to haul a giant chunk of ice free-floating in the Liezen system million kilometers to the planet.

The Hydrodynamics corporation expresses concern that the ice chunk could break up in Liezen's atmosphere and endanger the population and its business model of supplying imported water to the world. March 27 - The player practices maneuvering in space on the surface of the ice ship, unofficially named " Paradise-Hope ", using shoulder-mounted thrusters to stay on the surface of the ice ship.

April 4 - Ice ship commander Captain Tom Byron warns that an unidentified JumpShip has been spotted following the ice ship. If the command center is damaged, the ice ship will be unable to maneuver and will spiral into the system's sun instead of reaching Liezen's LeGrange-4 point.

April 7 - Dawn Watch - Captain Byron detects a large squadron of mercenary aerospace fighters on approach. The player successfully defends the command center by shooting the fighters down.

April 8 - The Liezen Chronicle publishes an article declaring the mercenary unit and its commander to be heroes of Liezen. May 10 - The player conducts a radio interview with Liezen journalists, and learns he has become a planetary hero.

As the player fights off the attackers, the JumpShip fires two magnetic boarding harpoons at the Paradise-Hope, and begins towing it off course until the player destroys the harpoons. Captain Byron is able to make minor corrections to put the ship back on schedule for its "burn turn" to avoid the sun.



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